THE PEG GAME

Wiegleb

Leave one peg at e5✦

Select a peg, then an outlined empty hole. Or drag.

Rules →
Arrow keys: navigate. Enter or Space: select and jump. Escape: clear. Ctrl/Cmd+Z: undo.
44 Pegs left0 Jumps0:00
Leave one peg at e5 ✦
Solutions →

Progress saved on this device

Arrow keys

Arrow keys: navigate. Enter or Space: select and jump. Escape: clear. Ctrl/Cmd+Z: undo.

Large boards: swipe horizontally to see every hole.

Your progress

Wins: 0 · Finished games: 0 · Daily streak: 0 · Completed: 0/36

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Peg Solitaire

Wiegleb

Wiegleb’s 45-hole cross extends each arm by one row. Empty e5 and finish at e5 in 43 jumps. Unlike the central game, an e1-to-e1 complement is impossible.

Rules

  1. Each jump needs two neighbouring pegs in a straight line and an empty hole immediately beyond them. The jumped peg is removed; every jump reduces the count by one.
  2. On square grids, jump horizontally or vertically. On the triangle, use any of the six directions parallel to its three sides. A diagonal on a square grid is never legal.
  3. The star marks the required finishing hole. One peg somewhere else is a different result, not a win in this target puzzle. You can undo a jump and explore a different route.
Rules →

Learn

Keep pegs connected. Clearing an outer arm too early can strand a peg with no neighbour to jump over. Look at the whole board before choosing the next jump.

Think backwards from the target: which last pair could feed the final hole? Practise short endings first, then use the replay to see how a full solution builds those endings.

Solutions →

All boards

Daily →Practice →Print →

Sources

George I. Bell · Peg SolitaireNotes on solving and playing peg solitaire on a computerNew problems on old solitaire boards