Peg Solitaire
Practice
Six stages on each board, from a single jump to the full opening. Each exercise has a verified finish. Stages stay open so you can choose your pace, and completed stages are marked on this device.
Rules
- Each jump needs two neighbouring pegs in a straight line and an empty hole immediately beyond them. The jumped peg is removed; every jump reduces the count by one.
- On square grids, jump horizontally or vertically. On the triangle, use any of the six directions parallel to its three sides. A diagonal on a square grid is never legal.
- The star marks the required finishing hole. One peg somewhere else is a different result, not a win in this target puzzle. You can undo a jump and explore a different route.
Learn
Keep pegs connected. Clearing an outer arm too early can strand a peg with no neighbour to jump over. Look at the whole board before choosing the next jump.
Think backwards from the target: which last pair could feed the final hole? Practise short endings first, then use the replay to see how a full solution builds those endings.
Solutions →